Posted 20 hours ago

Dungeons & Dragons: Castle Ravenloft Board Game

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There’s nothing that will bring the game crashing down round your ears and, usefully, co-op games by their very nature can make light work of bypassing rules loopholes so long as all the players agree on how to interpret the written instructions, but it’s still a bit sad to see these sorts of problems in a game from such a major publisher, who certainly have the resources to playtest and iron out rules issues. So, although there is meaningful choice in the game, those of you who came looking for a level of detailed tactics like that found in Descent or an Arkham Horror like level of control will be disappointed. A group has a decent chance of survival if they learn to stay near each other (spread over 2-3 adjacent tiles) and not to add new rooms until killing off the existing monsters (to avoid being overwhelmed). To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average.

Well, if you didn't end at the edge of a tile, then you don't add any new tiles and you probably don't incur any monsters. And given that it plays in around an hour, is simple enough for a primary-school age child to engage with (if not play effectively), and retains enough complexity to support thirteen scenarios, six boss monsters, and ten or so normal monsters plus traps, events, items and other effects I’d argue those sacrifices were well worth making.Now, it’s not the entire set of models from the game, as I haven’t completed any of the hero models aside from the Dancing Dragonborn as I felt the hero models were overall sub-par. If you save your Q or Z until you get a triple word score, and you always put something down on a double or triple word score no matter how bad your letters are, you will always win against someone who doesn't do that. This is true of every printed piece except of course the cards, which are thinner to allow easy shuffling (still high quality). The ironic thing about this is that when you place a new tile (and thus a new monster) in your Explore phase, you have no chance to defeat it that turn. It is more complex and challenging than I expected and my son (age 10) loved the variety of monsters and the great figures that come with the game.

And by painted, I mean it’s been sitting part done on a series of shelves, tables and containers for the better part of a decade now. The second attempt at this scenario we won, spending slightly longer calming down and making the most of some new tactics.My personal distaste for co-op games is well known but Castle Ravenloft has joined the extremely small shortlist of co-ops that have become regular visitors to my gaming table: no small feat in itself. In most cooperative games when the players are going up against the board there is an element of change each time through and so you feel like you are playing a different game (though similar).

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