Posted 20 hours ago

The Thing: Infection at Outpost 31

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Any hidden traitor game is going to live and die by the level and type of talk going on at the table, but that seems to be more so than usual for The Thing: Infection at Outpost 31. If the infected players don't manage to destroy the outpost by the time the group makes it the helicopter, a final vote is held to determine which player will be the final Captain. Depending on how much damage the infected players were able to inflict, the final Captain can look at the identity of a number of players before selecting who will make it out on the helicopter. If even one Thing player makes it, the humans lose. This makes socializing and deduction very important in The Thing: Infection at Outpost 31. Where a harmless joke about being a Cylon might fly in Battlestar Galactica, there's less of a safety net here in this game. Anything short of a convincing argument when it comes to your humanity makes you a suspect. Playing as an infected requires a delicate touch. You can't sabotage every mission you go on, but you also can't act normal and hope you'll slip on the helicopter undetected. There's a social skill set unique to this game that develops over multiple plays, which makes the game both more delicate and more rewarding. After setup is complete play begins: Each Character board has a character from the ’82 movie and includes a unique Captain power. The location and story are intrinsically linked. So much so, that the crew at the real-life South pole Telescope station where the game and film is set, have a tradition whereby the two movies are watched the first night after the final plane of the season has departed. Perhaps now, they will play the game too! Although, that may make it too real!

The fact that the game doesn't restrict you from talking about what cards you put in (rather it seems to require it at times to coordinate) is a real flaw. It makes it so that an imitation has such a rough time of sabotaging.

Like a Dragon: Infinite Wealth Demo preview — Infinitely times more excited now

If you get the chance, thank Michael Phelpz for putting a lot of work into this update/mod. Have fun! Collector's Edition Update (4/10/20): Thanks goes to SHODANFreeman for making it possible to add the Collector's Edition content. BIG UPDATE (8/10/19): Thanks to some amazing and hard work by Michael Phelpz, pretty much every part of this mod has been improved. Is the game hard? You betcha it is! Some might argue that it is TOO hard, but to that I say: No, you’re wrong… shut up and look for The Thing before I torch you. Would discovering who was an ET from hell be easy? No way! Would you be scared and frozen with fear? Damn straight you would be. All of the mechanics in this game steer the players into a state of mind very similar to that of the characters in the novella and movies. I have nothing but respect for the designers of the game for fostering that kind of experience, and I cannot recommend this game more highly. It should be on the shelf of every horror fan.

If it’s obvious when players are lying, the game becomes a bit of a process. Simply running through the motions without any real tension or drama. However, if a player can really hide their true motivations and create some chaos, then this game can become truly epic. Unlike most games, the harder this game is to win, the better it is as an experience for those round the table. If players wish to enter a room for a mission with any of these effects in play, they must discard the relevant card to counter it. Also, a player not on a mission may discard a card to remove the effect while others do a mission elsewhere. How To Play The Captain (whoever has the revolver token) draws a mission card, and gathers a team together based on the number on the card, making sure to adhere to the departmental requirements. Missions require players to secretly submit supply cards from their hand to the captain to resolve a variety of circumstances, from revealing a specific supply card, to building a hand of dice to roll higher than a specific number. Set in a South Pole research station, the story details the invasion of an alien being, that has the ability to transform its appearance and starts to take over different people within the camp. The perfect theme for a hidden character game, so perhaps it was a mechanical choice more than a thematic one? Or maybe designer Joe Van Wetering is just a fan of the movie? Are We Alone?This chip could either be a useful item such as some Rope or The Thing itself which would start a battle. If they fail in any way, either through missing the requirements of the room or via a sabotage card, then the room could be lost to fire. Loose too many rooms and the game is lost. Get Rollin’

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