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Retro-Bit Official SEGA Saturn USB Control Pad for PC, Mac, Steam, RetroPie, Raspberry Pi - USB Port - Black

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A high-quality port of the Namco arcade game Ridge Racer contributed to the PlayStation's early success, [37] [70] and garnered favorable media in comparison to the Saturn version of Sega's Daytona USA, which was considered inferior to its arcade counterpart. [71] [72] Namco, a longtime arcade competitor with Sega, [6] [73] also unveiled the Namco System 11 arcade board, based on raw PlayStation hardware. [74] Although the System 11 was technically inferior to Sega's Model 2 arcade board, its lower price made it attractive to smaller arcades. [74] [75] Following a 1994 acquisition of Sega developers, Namco released Tekken for the System 11 and PlayStation. Directed by former Virtua Fighter designer Seiichi Ishii, Tekken was intended to be fundamentally similar, with the addition of detailed textures and twice the frame rate. [76] [77] [78] Tekken surpassed Virtua Fighter in popularity due to its superior graphics and nearly arcade-perfect console port, becoming the first million-selling PlayStation game. [75] [79] [80] Retro controllers are also excellent for game development using PCs or Raspberry Pi, and there are some excellent PS5 retro controllers. If you own a mini retro console you may want one of the best USB retro controllers too. Read my guide to the best retro consoles for more, as well as my Sega Mega Drive Mini 2 review for news on the latest retro console. Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor. [101] [105] Only 7 Saturn games were released in North America in 1998 ( Magic Knight Rayearth was the final official release), compared to 119 in 1996. [133] [134] The Saturn would last longer in Japan, [102] with Irimajiri announcing in early 1998 that Sega would continue supporting the Saturn in Japan after its successor was released. [135] Between June 1996 and August 1998, the Saturn sold a further 1,103,468 consoles and 29,685,781 games in Japan, giving the Saturn a Japanese attach rate of 16.71 games per console, the highest of that generation. [136] Kent 2001, p.509. "In theory, Saturn, which featured two Hitachi SH2 32-bit central processing chips, was more powerful than PlayStation. The truth was that the SH2 chips were somewhat inferior to the chip Sony had selected... and allotting different operations to both of the processing chips proved nearly impossible". a b c Reisinger, Don (January 31, 2008). "Why the Saturn was the worst major console of all time". CNET . Retrieved March 13, 2023.

Time Extend: Radiant Silvergun". Edge. January 12, 2013. Archived from the original on November 29, 2014 . Retrieved March 5, 2015. a b "The Making Of... Panzer Dragoon Saga Part 1". Now Gamer. December 17, 2008. Archived from the original on July 24, 2014 . Retrieved March 20, 2014. Kentaro Yoshida: We thought we'd have no problem making games that were superior to PlayStation games. Racing controller" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014. Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board" (PDF). Game Machine. No.471. Amusement Press, Inc. May 1, 1994. p.26. Archived (PDF) from the original on January 31, 2020.Virtua Gun" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014. a b c d e f g h i j k l m n o Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega". IGN. p.8. Archived from the original on November 6, 2015 . Retrieved May 1, 2014. Donovan, Tristan (2010). Replay: The History of Video Games. Yellow Ant. p.267. ISBN 978-0956507204. One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers' attitudes. House, Michael L. " The House of the Dead Review". Allgame. Archived from the original on November 14, 2014 . Retrieved December 13, 2014.

An introduction to Sakura Wars, the RPG series created to save the Sega Saturn". Eurogamer. April 15, 2020. a b "Sega Saturn: You've Watched the TV Commercials...Now Read the Facts". Next Generation. Vol.1, no.8. August 1995. pp.26–32. Sega Saturn HST-0014" (in Japanese). Sega Corporation. Archived from the original on December 14, 2014 . Retrieved March 3, 2014. Perry, Douglass C. (September 9, 2009). "The Rise and Fall of Dreamcast". Gamasutra. Archived from the original on March 18, 2014 . Retrieved December 24, 2014.DeMaria, Rusel; Wilson, Johnny L. (2004). High Score!: The Illustrated History of Electronic Games. Emeryville, California: McGraw-Hill/Osborne. ISBN 0-07-223172-6. I thought the world of [Hayao] Nakayama because of his love of software. We spoke about building a new hardware platform that I would be very, very involved with, shape the direction of this platform, and hire a new team of people and restructure Sega. That, to me, was a great opportunity."

Although the Saturn is remembered for several well-regarded games, including Nights into Dreams, the Panzer Dragoon series and the Virtua Fighter series, its reputation is mixed due to its complex hardware design and limited third-party support. Sega's management has been criticized for its decisions during the Saturn's development and discontinuation. a b c "History of the PlayStation". IGN. August 28, 1998. Archived from the original on February 18, 2012 . Retrieved November 16, 2014. Sega Saturn controller" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014. Multi-Terminal 6" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014.

Suzuki: 'Yes on VF3'". Next Generation. November 22, 1996. Archived from the original on December 20, 1996 . Retrieved April 21, 2014. An Audience With: Katsuhiro Harada – on 20 years of Tekken and the future of fighting games". Edge. September 23, 2013. Archived from the original on November 29, 2014 . Retrieved March 5, 2015. Bettenhausen, Shane; Mielke, James. "Kenji Eno: Reclusive Japanese Game Creator Breaks His Silence". 1UP.com. Archived from the original on March 22, 2014 . Retrieved December 10, 2016. Kenji Eno: But, the PlayStation and the Saturn aren't that different, so moving it [ Enemy Zero] to Saturn wasn't too difficult.

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